Spell
NormalLeft Arm Offering
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If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.
Left Arm Offering — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 50.2 · Deck: 52.9 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Utility
Why it scores here
Left Arm Offering converts a full hand into one Spell from the Deck, so its value is a single-Spell tutor paid for by banishing the whole hand, which is a heavy net card-disadvantage cost. Its 2-card hand condition makes it live only in some states, and it has no interaction, body, or material value. The score rests on the search and the broad deck sample (99 archetypes), which earns intrinsic and portability credit. The high deck count and strong partner overlap confirm it is played, not that it is strong. Its high ATK-free text, rarity, and view count earned no points.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Searches any Spell from the Deck, but only when 2 or more other cards are in hand, so it is live in mid-to-late hands rather than reliably in the opening hand (verified text; 3 copies in 261 of 400 sampled decks, observed). |
| Combo & Conversion | 40 | Converts a hand into one Spell card with no board or follow-up shown; the combo sample is empty, so this rests on text alone (inferred). |
| Resource Economy | 25 | Banishing the entire hand is a large net card cost for a single search, with no recovery in the text (verified). |
| Effect & Interaction | 10 | No negation, removal, or hand-trap reach; the only restriction is on the controller's own Set Spells/Traps that turn (verified). |
| Material Utility | 5 | A Spell has no material or body value (verified card type). |
| Resilience & Flexibility | 50 | Hand-dependent and Spell-based, so one negate ends the search, but it is usable across many archetypes and turns (inferred). |
| Deck-Building Efficiency | 60 | A single Spell slot with no garnet or lock, though the banish-hand cost and the no-Set clause make it a mild restriction (verified text; 2.51 average copies, observed). |
Calculation
Weight profile: Searcher/Tutor profile only; no secondary blend. Intrinsic ≈ 50.2, Deck ≈ 52.9, Meta = provisional. Modifiers: Self restriction (no Set Spells/Traps that turn) (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Tutors any Spell from the Deck, so it finds whichever Spell the deck needs.
- Used across 99 distinct archetypes in the sample, showing real portability.
- Single-copy cost with no garnet, and up to 3 copies per deck are legal.
Weaknesses
- Banishing the entire hand is a heavy card disadvantage for one search.
- Needs 2 or more other cards in hand, so it is unreliable early.
- No board, interaction, or material value of its own.
Counters / choke points
- Any negate on the activation removes the search and the hand banish is still paid only if it resolves, so the cost depends on the chain.
- Hand-disruption effects that reduce the hand below 2 cards stop it from activating.
Best use
Late-hand Spell tutor and hand reset. Decks: Infernoid, Tearlaments, Diabellstar, Snake-Eyes, Fiendsmith.
Evidence & gaps
- Verified: Searches one Spell from the Deck when 2 or more other cards are in hand.; Banishes the entire hand as the cost.; Cannot Set Spells/Traps during the turn it is activated.; Spell card, with no material or body value.; Formats: TCG, OCG, MasterDuel.
- Observed: Present in all 400 sampled decks, with 2.51 average copies and 3 copies in 261 decks.; Spread across 99 distinct archetypes in the sample.; Strong partner co-occurrence, such as That Grass Looks Greener (66.8%).
- Inferred: Accessibility is mid-to-late hand only, since the 2-card condition is rarely met on the opening hand.; Resilience is limited to a single Spell activation that a negate can end.; Deck fit is moderate because the combo sample is empty.
- Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so inclusion % is from the deck sample only all 400 sampled decks contain the card, so the sample is filtered and the true deck share is unknown average starter count when present unavailable, so DeckResilience is partly inferred






